

These Rooms are locked and require one coin to be opened.

Has a new Door, no longer sharing a Door with Libraries. Shops can generate in Sheol with the Wicked Crown trinket equipped, and can generate in the Cathedral with the Holy Crown trinket equipped.
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The Shop spawned on the first floor is free to enter. Shops can generate in the Womb/ Utero if the Silver Dollar trinket is equipped when the floor is generated. Shops also have a chance of being replaced by a miniboss Room containing Greed or Super Greed. They can be upgraded through the Donation Machine, which can be commonly found in the Shops and sometimes in an Arcade. Shops start at level 0 and only sell 2 things, but Shops at higher levels sell more things. They sell various items and pickups in exchange for coins. They always contain one item from the Greed "Boss" Item Pool, and require no keys to open, being open from the start of the floor.Īppears in Greedier Mode as well, acting exactly the same way Silver Treasure Rooms are Rooms found in Greed Mode. Golden Treasure Rooms can generate in Sheol with the Wicked Crown trinket equipped, and can generate in the Cathedral with the Holy Crown trinket equipped. Golden Treasure Rooms can generate in the Womb/ Utero if the Bloody Crown trinket is equipped when the floor is generated. Golden Treasure Rooms appear in Greedier mode as well, acting the same way and requiring a key to open.Golden Treasure Rooms always require one key to open in Greed Mode. On Downpour / Dross, Mines / Ashpit and Mausoleum / Gehenna, Treasure Rooms will always contain at least two items, with one of them being hidden, similar to Curse of the Blind. This Room has a small chance to contain two items from the treasure pool that can both be collected, and a very small chance of containing no item pedestal at all, instead containing one poop pile, 3 Attack Flies, and various pickups, including one trinket. Various obstacles may be present, and occasionally Flies or Greed Gapers/ Bulbs will be present. The Room contains one item from the Treasure Room item pool. From Basement 2 and on, this Room requires a key to enter. Treasure Rooms Normal/Golden Treasure Rooms Ī Treasure Room, or Item Room, is guaranteed to appear on all floors from Basement 1 to Depths 2. The map icon is only revealed once the room is entered, or if Isaac has an item that reveals map icons like The Compass.Mini-Boss Rooms have a map icon but don't have a special door.Mini-Boss Rooms are iron barred shut upon entering unable to be escaped and opened, even by explosions, until the Mini-Boss is defeated.Mini-Boss Rooms are identical in appearance to normal Rooms and contain one of the Seven Deadly Sins. It always spawns in the room that's as far from the starting room as possible. They will often contain a unique arrangement of items, objects, or pickups.īoss Rooms contain one of the many Bosses, with victory granting Isaac an item from the Boss pool, hearts (depending on difficulty), and a trap door leading to the next level. Sometimes even items.Ĭlosets are rare, small, dead end Normal Rooms. Usually those rooms contain numerous or rare pickups or chests. Normal rooms have occurrence weight assigned to them. Flooded rooms allow for unique interactions with some Items such as Jacob's Ladder and enemies. Sometime rooms can be "flooded" with water, blood, or lava depending on the Chapter. The last wave of Boss Rush adds only one charge.Additionally, completing a quadruple-sized Room or an L-shaped Room will add two charges to Isaac's active item. L-shaped triple-sized Rooms, narrow hallways, and tiny Rooms can also appear. Rooms can come in various sizes while normal-sized Rooms are the most common, double and quadruple-sized Rooms can also appear. If Isaac is currently holding an active item, completing a Room with enemies will add one charge. Isaac cannot leave a Room with enemies until they are all killed or until a door is opened with an explosion. Many Rooms also contain various pickups, chests, items, and obstacles.

These Rooms typically contain enemies and may drop a pickup or chest after all enemies are killed. Normal Rooms make up the majority of the Rooms on a floor.
